AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance on Unified Platform in Latin America in Q3 2021
In Q3 2021, superhero games in Latin America saw diverse trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In Q3 2021, superhero games in Latin America exhibited varied performance across downloads, revenue, and active users. Data provided by Sensor Tower reveals intriguing trends for the top 5 superhero games on a unified platform.
Car Stunts Racing from Zego Global Publishing saw a declining trend in weekly downloads, starting from 616K at the end of June to around 85K by late September. Weekly revenue peaked at $36 in early July but dropped significantly to $4 by the end of the quarter. The weekly active users mirrored this decline, decreasing from 942K in early July to 194K by the end of September.
Elemental Master by Supersonic Studios LTD experienced a fluctuating pattern in downloads, beginning at 124K in late June and ending at 120K in late September. Weekly revenue saw minor peaks and troughs, reaching $36 in mid-August and dropping to $4 by the end of September. Active users showed a general decline from 535K in early July to 243K by late September.
Lion Studios' Heroes Inc! displayed a downward trend in weekly downloads, starting at 279K in late June and decreasing to 94K by late September. Revenue peaked at $84 in mid-July but dropped to $7 by the end of the quarter. Active users also followed a similar trend, starting at 746K in late June and ending at 330K by late September.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD showed relatively stable weekly downloads, fluctuating around 130K to 170K throughout the quarter. Revenue remained stable, hovering around $2.3K to $3.5K. Active users maintained a high level, starting from 1.38M in late June and peaking at 1.57M in mid-July, ending the quarter at 1.32M.
Lastly, The Superhero League by Lion Studios displayed a consistent increase in weekly downloads, starting at 160K in late June and reaching 179K by late September. Revenue saw minor fluctuations, peaking at $69 in early July and settling at $24 by the end of the quarter. Active users showed a stable increase from 746K in late June to 754K by late September.
For more detailed insights and data, visit Sensor Tower.